The endings are meant to be pretty open ended, though. Length: ~50 min Warning: Mild jumpscares Headphones recommended! Exploration is the key to uncovering the game’s mysteries - and although the game follows a linear story line, the choices you make will affect how you discover information and, perhaps, even affect the outcome of things. Why is that room locked? Why did the previous tenant leave the house so suddenly, leaving his things behind? And what’s the deal with the windowless house next door? Gameplay The game is largely centered around the story itself, with the player exploring the environment to discover clues and to progress forward. It seemed like a good idea at first - nice house, low price, fully furnished, quiet neighborhood… but when she comes across a locked room on the second floor, she starts to realize there’s more to the house than what she was told. Story Namie has just moved into a new house, one that was rented for a too-good-to-be-true price. It draws inspiration from the works of Junji Ito and games like Silent Hill, with the story focused on the eerie and the bizarre.
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From Next Door is a short mystery-horror game developed for the 2016 Pixel Horror Jam, featuring 100% original graphics, story-driven gameplay, exploration and decision making.